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MIA Intro

Discover MIA Intro: 41 flashcards with questions and answers.

Subject
Sciences / Medical science
Language of creation
English
41 flashcards No ratings yet 0 views
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Card 21

Question

Pros of voxel-based representation

Answer

- Directly related to the source image 
- Dense resolution

Card 22

Question

Cons of voxel-based representation

Answer

Very large amount of data 
- Time consuming 
- Complex to handle (e.g., interaction with the structure)

Card 23

Question

Take home message of voxel-based representation:

Answer

- Home-take message here is to think whether your clinical application requires the level of detail provided by voxel-based representations. Think of the computational and memory requirements of the clinical scenario you are dealing with.

Card 24

Question

Landmark based methods:

Answer

- On the other end of the spectrum regarding the amount of represented information (comparison with voxel-based rep.) 
- Store very little data, corresponding tp location of a set of (anatomically meaningful or otherwise chosen) landmarks 
- Landmarks: Points, curves, surfaces

Card 25

Question

Point landmarks

Answer

- Can be used to derive measures (e.g. distances between two points), drive an elastic thin-plate representation (middle bottom) characterizing shape changes in the human skull, etc. 
- It is crucial to select landmarks that describe the shape, and it can be time consuming to annotate data

Card 26

Question

Curves landmarks

Answer

Curves are not very popular but can be very descriptive in certain cases 
E.g., brain sulci and gyri

Card 27

Question

Pros of landmark-based methods:

Answer

- Compact representation 
- Computationally efficient

Card 28

Question

Cons of landmark-based methods:

Answer

- Incomplete information (how to place landmarks) 
- Need accurate localization of landmarks (not evident in 3D)

Card 29

Question

Automated landmark detection:

Answer

- Manual landmarks can also be used to evaluate automated methods developed to perform landmark detection, or to evaluate the accuracy of registration techniques.
- Slicer3D software and its annotation module.

Card 30

Question

Discrete meshes are composed of:

Answer

- A set of nodes (typically 3D points) 
- A connective function, which determines the connection between nodes

Card 31

Question

What is the most common mesh representation?

Answer

Triangulations

Card 32

Question

Famous mesh algorithm and its properties?

Answer

- Marching cubes algorithm 
- Based on defining sets of intersection cases of a surface and a voxel 
- Set of 15 configuration suffice covers all possible combination of background/ forground voxels.

Card 33

Question

When are meshes a good choice?

Answer

Good choice when developing a lightweight but rich shape representation.

Card 34

Question

Pros of meshes:

Answer

- Topological flexibility (just by changing the connectivity function) 
- Simple and easy to manipulate 
- There exist simplification and refinement methods to reduce the number of nodes

Card 35

Question

Cons of meshes:

Answer

Not dense (may lack detail)

Card 36

Question

Distance maps:

Answer

- Shape is defined in a relative way 
- Each point inside of the shape is non-zero 
- Each point on the boundary of the shape is zero 
- Distance maps are then an implicit way of representing shape.

Card 37

Question

Are distance maps implicit or explicit representation?

Answer

Distance maps are an implicit representation of the anatomy.

Card 38

Question

For what are distance map used?

Answer

They are commonly be used as a probabilistic map, guide registration of images (registering distance maps, statistics of shapes, etc.

Card 39

Question

How to compute distance maps?

Answer

To compute distance maps is very simple: 
- for each voxel inside an structure, compute the closest boundary point and assign its distance as voxel value.

Card 40

Question

Pros and cons of distance maps???

Answer

- mümmer no usesueche

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